Adding the last hit after a fight

Dec 11, 2014 at 2:05 PM
When parsing on the dummy, the last hit often gets clipped off. This is something that is mostly useless during raid parses but it would be nice if there were a way to add it to the dummy (or allow us to select a time range (both would work).
This would allow for parses on the dummy to actually be 1-1.5M instead of 99X.XXX

This is an example of what i'm talking about
08:45:02.682 You hit Operations Training Dummy with Vital Shot: Bleeding (Vital Shot) for 948 internal damage (948 threat)
08:45:02.980 You spend 15 energy
08:45:03.104 You exit combat
08:45:03.113 Operations Training Dummy loses your 1,000,000 Health effect
08:45:03.113 Operations Training Dummy loses your Armor Reduced effect
08:45:03.114 You gain Sprint
08:45:03.115 Operations Training Dummy loses your Bleeding (Vital Shot) effect
08:45:03.115 Operations Training Dummy loses your Bleeding (Tech) effect
08:45:03.116 You restore 2 energy
08:45:03.118 You hit Operations Training Dummy with Dirty Blast for 4,239* internal damage (4,239 threat)
08:45:03.118 You kill Operations Training Dummy
08:45:04.097 You lose Ready for Anything effect

Thanks
T.
Coordinator
Dec 17, 2014 at 1:08 AM
Parsec uses a floating combat end time because the combat end event often comes before the last hit. Parsec reads the next 3.5 seconds of the log file then finalizes the combat end. It may or may not display in the combat log window depending on the order of reads, however it should always be counted in the statistics.

I have noticed many times that the log file adds up to less than 1mil damage on a 1mil dummy but I have double checked those logs and found that the totals from parsec match what is actually in the log. I suspect that their are some rounding variances between the games actual damage and what is reported in the log that account for this.

If you can provide a log file where you suspect the last attack is clipped i would love to take a look.